![]() It’s these particularities in a massive world that give it a pulse. ![]() In other words, the game is at its best when it stops being about saving the world and is instead about anything else, like finding a frying pan for a distraught old woman in a decrepit riverside village. It’s weirdly specific and tangential, and likewise, The Witcher 3 is 10 percent Geralt’s story and 90 percent the rest of the world’s. Moby Dick is 25 percent traditional plot and 75 percent internal monologues on whale anatomy as a springboard for philosophy. The game isn’t a massive, meandering novel, but they do have something vital in common. I couldn’t stop thinking about Moby Dick while playing The Witcher 3. Spoiler's abound in the gallery, folks! Be warned!
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